Cerulean Climb

Cerulean Climb

What if you mixed The Legend of Zelda with Octopath Traveller? Cerulean Climb is a skybound JRPG about climbing a tower with no known top to become God, with wildly different floors, turn-based battles and Zelda-style puzzles. Built in Unreal Engine 5.

Begin in Skyreach.

Start your journey in a floating village suspended high in the sky outside the foot of the tower.

The waterfall-lined approach to Skyreach village
The suspended plains
Lark and Wade on a bridge among golden trees
A world to discover
Lark and Wade explore a golden temple platform
The way into the tower

Vast.
Winding.
Waiting.

Navigate vast winding paths discovering treasure, outposts, interesting characters and puzzle elements on your way.

Storms across
Skyreach.

Puzzle-box dungeons.

Navigate intricate puzzle box Zelda-like dungeons, obtain key items and pay attention to your environment to utilize them to progress.

Read the room.
Interact with the world.

Use key items to
open new paths.

Find a way
across.

Exploit weaknesses.
Turn the tide of battle.

Inspired by Octopath Traveller, utilise a break/boost system to exploit enemy weaknesses, destroy their shields, delay their turns and coordinate your moves with your other party members.

Lark boosts a skill against a Knellhorn
Break. Boost.
Lark and Wade face a Giltwick and Whifflit
Your party. Your strategy.
Lark and Wade battle Gloamwings and a Hushmole in a glowing cavern
Beneath the surface.
Lark boosts an attack against Chimeward and Dialith in an ancient temple
Face ancient guardians.

Change the hour.
Change the world.

Switch to night or back to day whenever you feel like it. This mechanic changes NPC schedules, enemy encounters and is utilized by puzzle elements scattered throughout the world.

Skyreach village and waterfalls by day
Skyreach village and waterfalls at night
Steam

Steam pages coming soon.

Follow the journey to release for Cerulean Climb and Saffron Seas.

Join the community.

Follow development, share your thoughts and talk about both games.

Join the Discord

Press kit.

Request a press kit below.

Request a press kit
  • Fact sheet

    A quick reference file detailing the game’s title, release date, platforms, price and social links.

  • Media assets

    High-resolution in-engine screenshots without UI clutter, an official trailer link and transparent-background logos.

Cerulean Climb on Kickstarter.

Learn about the project and the journey to bring Cerulean Climb to life.

About the Kickstarter
Harrison McMurdie sitting outdoors with his laptop

About the developer.

Harrison Terry John McMurdie

Independent game studio based in the UK.

I’m 21, the solo developer behind Cerulean Climb, based in the UK and currently working from Bangkok. Game development has been a passion of mine for years, and I’m finally in a position to go all in on my dream project.

Alongside game development, I work on Album Tags. Through Album Tags, I work with Roc Nation, JAY-Z and others in the music industry. That experience has prepared me to work in a collaborative, professional environment, with a commitment to creating the best possible product.

I’m currently searching for a publisher and experienced professionals to collaborate with us and bring Cerulean Climb to life.

Publisher enquiries

The climb awaits.

Playable Demo planned for December 25th, 2026

Contact Greyhall.

United Kingdom